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Sunday, January 13, 2013

NEW SLIMMER : PAPER TABLET


This is a really amazing innovation. A new 10.7-inch, paper-thin tablet-like device has been made by Canadian university. What makes this device unique is that users can control through traditional gestures or by moving or bending its flexible display. Flexible like paper!
Actually this 'PaperTab" was developed by the Quuen's University Human Media lab using technologies from Plastic Logic who manufactures the "plastic transistor technology" that allows for flexible electronic devices and Intel who supplies the second-generation Core i5 processor running the PaperTab. This device uses a 10.7-inch flexible touchscreen that users can bend to perform functions such as turning a page. And one more unique feature that this device has: it can sense when other PaperTabs are near and allow multiple units to transfer documents through touch or, to work together as multiple windows of a single application.

Tuesday, September 18, 2012

CITY FEDERATION


 This game is really a revolution in social gaming for a number of reason: First, this new game design is totally different from the existing cartoon city building game which so far has been favored by many people. Second, The concept offered might be similar but the different design  will give a differently amazing experience. This kind of game would not only provide pleasure for players, but also the learning experience since the challenges, the decision-making, and everything should be done in the game needs a critical and analytical thinking as well as logical thinking. The players could directly see the impact of their decision or action in the game. The limit is their imagination and surely this would be a good brain exercise. If you are interested to find more information just click here Kickstarter Campaign City Federation   or Press release

Tuesday, May 12, 2009

R4 DS and R4i

Now game lover can enjoy playing more using R4 SD Cartridge, the latest revolution adapter Card for the Nintendo DS. This little device is the most successful DS flash card for its good feature :
- It is like the original size of DS game cartridge.
- It can accept flash card memory
- it allows you to determine what is loaded to it
- you can watch movies, play MP3's or store a lot of homebrew apps.

R4DS needs a peripheral for any regular DS/DS lite and requires software to be downloaded onto it. MicroSD or microSD card needed must be appropriate to your device capability, depending on the speed you require. This product is usually sold in a package containing :
1xR4 DS Card
1x Microsoft card reader
1x card case

Besides R4DS, there is an upgraded version of the Nintendo DS Lite console: R41. This is an adapter for the Nintendo DSi which has the most recent development in flash cartridge technology. With this you use your DSi to a greater extent; playing music, watching movies, browsing pictures, reading Ebooks, or transfering files from your computer.

The feature of this device:
- the same size as an original DSi game cartridge
-Built-in PassMe (NO need for any boot cart./passcard etc.)
- Uses microSD memory card (Trans Flash) as storage
- Boot clean dump images (downloadable from internet)
- Very simple to use: drag and drop files to the microSD card (using PC), insert into the R4i adapter for the Nintendo DSi and play Standard FAT system support
-Supports various speeds of micro SD cards
-Supports HC memory cards
-Upgradable Firmware ( OS / Bios / Kernel )
-Touch screen control and robust skinning support
-No battery needed, back up the save file directly into the microSD card
-Homebrew support , IO lib available on launch
-Supports up to a MASSIVE 32Gb Flash memory card
-Supports the WiFi game, Rumble Pak, DS Browser
-Backward compatible with Nintendo DS consoles

This product package includes:

* R4i Card (Slot-1)
* USB microSD memory card reader / writer
* R4i hard case & lanyard

This devices(R4i) allows you to play 3rd party software, homebrew software, imports and backups of software that you legally own or have developed yourself within your counties rules and regulations. So you must check your country law to avoid illegal copy / or distribution of computer software for any games console. The website gamesbackup.co.uk is selling them but doies not condone copyright infringement.

For further info about this device, visit r4i , r4i , r4i

Saturday, January 10, 2009

Getting New Ideas for Video Games (Part 3)

A Springboard for Video Game Developers

Creating video games is an art, no doubt. The problem is that it isn't easy to come up with ideas for video games. And even when we do get an idea, it doesn't seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

13. Do the unexpected. This is probably one of the hardest things for linear programmers to do because as software developers, programmers are trained to keep everything working in some sort of straight, logical order. To make this work, game programmers are going to have to give themselves permission to go nuts - to do the unexpected and not obsess over the consequences. As good training for all of us, doing the unexpected is a freeing experience that opens our minds to workable possibilities we probably wouldn't consider otherwise. These are possibilities that could make your video stand out from the crowd of copy-cats.

14. Design the video game for a specific audience. Choose a unique audience to design your game for and make sure that every character, scene, subplot, and strategy caters to the interest of this audience. But don't pick a typical audience - go crazy. Design your game as if a dog were the player, a computer mouse, or even a stack of pancakes. Let your imagination go wild and you'll see a new world unfold before you.

15. Imagine that you're the video game. If you were the video game that you're designing, how would you want to be played? Attempting to answer this question should set you off on quite a creative spree of new and original ideas (if not one hell of a giggling session). Don't just throw the goofy ideas that you get from this exercise into the trash bin. Seriously think of how to implement them into your video game. This strategy is sure to put you on the gaming map.

16. Substitute. Using one object in the place of another is another sure way of coming up with cool ideas for video game, and in certain situations, it's the only way to dream up something fresh and new. When it seems that you just can't come up with a new slant, you're best bet is to replace a typical, predictable character with a lively, cute and helpful soda can. Or replace a typical, predictable plot with some bizarre scene out of a dream. Remember: nothing is irreplaceable.

17. Introduce a little randomness into the mix. There's a lot to be said about random events. They always bring us the element of surprise and you can use it to keep your video game exciting. The key to making randomness work in a video game is to introduce a set number of possibilities into several sections of the game and then have each of those possibilities lead to a different outcome. Sure, this could drive a player crazy, but you've got to admit, it will send them scrambling for a solution and talking about your game for days.

In the last section of this four-part article, we bring you two more ideas before coming to a close.

Saturday, October 11, 2008

Getting New Ideas for Video Games (Part 2)

Creating video games is an art, no doubt. The problem is that it isn't easy to come up with ideas for video games. And even when we do get an idea, it doesn't seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

7. Play the video game before it has begun development. That sounds crazy, but it can be done and it's an excellent way to get the plot down. To make this work, relax yourself and visually imagine that you're playing the game from start to finish. Let your mind suggest scenes, characters, plots, and strategies. Write down the game as its being played before your mind, and then repeat for each twist that you'd like to see implemented in the actual game.

8. Throw the plot into the mixer. There could probably be nothing more challenging in a video game than plot twists. As long as it's not too confusing to the point where players complain and quit playing, rearranging its plot could lend to some fun mind-bending twists that no one would ever predict. Try putting the game's beginning in the middle, or introduce all the subplots in the beginning of the game and have it all start to make sense toward the end (Think, "Pulp Fiction").

9. Look at the game with someone else's eyes. You may already know how you want your game to play, but so may everyone else. To inject some real creativity into your video game, design it as if it were presented from the eyes of a child, a lizard, or an inanimate object like a television. This exercise will not only keep the game intriguing for it's players, it will also keep its development challenging and interesting for you! Don't be surprised if your newfound view changes the game throughout its development. A new perspective has an interesting habit of creating new purposes and new solutions.

10. Challenge the rules. Try to remember that most advances in anything (not just video games) came about from challenging the rules. To make this work, think of the rules imposed on video game developers in the past and just break them! Do the opposite. Where they say you can't or you shouldn't - go on and do it. As long as your rule-breaking spree causes no harm and doesn't jeopardize the integrity of the game, try it!

11. Don't call your project a video game. Sometimes when you change the name of something, you start to view it differently. This is because different words move a line of thought into a different direction - a different direction that sparks new ideas.

12. Combine ideas. We're often told to ditch the first, second, or even third idea that we come up with for a project in favor for a much stronger idea. But instead of ditching these ideas, why not combined them into one. Combining ideas is one of the easiest ways to come up with new ideas and you can do the with your game. You could combine life forms, scenery, and all kinds of things. The end result would be nothing short of amazing and all the while, your players will wonder, "How did they come up with this stuff?!"

Getting New Ideas for Video Games (Part 1)

Creating video games is an art, no doubt. The problem is that it isn't easy to come up with ideas for video games. And even when we do get an idea, it doesn't seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

1. Make it funny. Humor has a wonderful way of transforming the seemingly dreadful boring into something that's not only tolerable, but engaging as well. And if boredom is an illness, laughter is its cure. If you can inject jokes, funny imagery, or goofy characters into your game, your players will relax and associate your game with good feelings - a definite formula for success.

2. Let your mind wander off the beaten path. Since much of our thinking is associative anyway, there's no reason why you couldn't manifest this association into your video game. When one idea makes you think of another, include it as part of a video game no matter how illogical the connection is (at first). Remember that video games are your platform for creativity. It's time to be a little wild and a little unconventional. Without this free-form thinking, we surely wouldn't have the creative gems that we have today. You can always restore a sense of logic back into the game at an appropriate time.

3. Make your dreams come true. Literally, turn your dreams into video game scenarios. Had a nightmare lately? Include the scary thing in the game. Had a ridiculously stupid dream lately? Include it in the game as a detour or distraction. Sometimes dreams can be more interesting as life, and as a video game developer, you want your games to be the same. Keep a dream journal and write down those bizarre experiences you have at night. Your gamers will thank you for it.

4. Copy nature. Let's be honest - Nature is pretty weird. We have bees flying around and pollinating plants. We have water evaporating into the sky and then falling down from clouds as rain. Childbirth is a strange phenomenon itself, and germs - the smallest thing on the planet can bring down a herd of elephants. If you could emulate some of this crazy stuff in your own video games, you will have done what every man secretly wishes he could do himself. And that's take nature into your own hands and shape it into the reality you want! But don't copy nature faithfully. Twist it around. For example, instead of bees flying around and pollinating plants, your video game could have 3-inch aliens flying around and pollinating brainwashed FBI agents. Starting to get the idea?

5. Dig into History. Another good resource for video game material is our own history - but not the boring stuff. We're talking about the good stuff. The embarrassing stuff. Look for odd and weird news online and include the asinine things that people have done in the past as part of your game's plot. Your players won't believe what they're seeing!

6. Go Metaphor Happy. Metaphors are figures of speech in which expressions are used to refer to something that it does not literally denote. It simply suggests a similarity. We're not sure, but we're pretty convinced that a lot of the space ships in video games are based on what we call the "nuts and bolts" metaphor. If you look closely at the designs of some of these vehicles, and then look at some of the tools you have in your toolbox, you'll start to see a similarity among the two like we did. You can do the same in your video games to come up with some really unique imagery and situations.

Finding Employment in the Video Game Industry

In another article, we described a great number of educational opportunities that lay hidden in video gaming. This time, we're going to introduce a few employment opportunities as well.

1. Working as a Video Game Clerk. Working at video game store or rental place - either permanently or temporarily - has got to be a teen gamer's dream. In a single place, employees have access to the first games and game systems hot off the market and they're privy to peek inside magazines hot off the press before anyone else. If that wasn't enough, gaming clerks get a discount on what would otherwise be too expensive (games, game systems, and game accessories) to even think about buying. Sweet!

2. Working as a Game Tester. Before a game hits the market, it has to go through extensive testing and if you think the programmers behind the game test their own material, think again. The gaming industry is extremely sensitive about what it puts out into the public. In an effort to remain competitive, it must make absolutely sure that the games it produces work as intended. This is where testers enter the picture. But it isn't easy to become a game tester. Becoming a game tester requires a little inside help but once you're in there, you'll not only have access to games that no one else knows about, you'll also have an opportunity to shape the game into an experience that you and your comrades prefer.

3. Working as a Game Designer. Do you have good artistic skills? Can you whip out a character faster than you can say, "I drew that"? If so, you may be able to get a career designing video games. Today's video games exude some of the most beautiful graphics ever seen and if you have a good imagination, are able to use some of the most advanced graphics software programs available, and can follow instructions, you could see your own artwork in the next popular video game.

4. Working as a Game Critic. The gaming industry is always looking for good content and if you have a flair for writing combined with a love for games, you could write for game magazines like Game Informer or you could write content for a highly popular gaming website.

5. Working as a Game Programmer. Not a career for everyone, a good game programmer is always in demand. As player preferences change and new technology is developed, someone with the right programming skills has to be there to fill the gap between what players want, and what the gaming industry can supply. Becoming a game programmer requires extensive training in several different development languages - so if you don't have a clue as to what we just said, skip this profession and look into some of the others.

The great news about all of this is that the gaming industry shows no sign of disappearing any time soon. Even colleges are getting in on the gaming craze as they fill their course books with game programming classes and game design curriculums. There will always be an opportunity for you to blend your love for games with a steady paycheck as long as you remain dedicated to looking for these opportunities, and you make an effort to stay abreast of what's happening in the gaming world.

Check the employment section of your local paper for more, or visit the nearest college to find out what classes and training are available.